Flee the Facility Wiki
The Beast in the official Flee the Facility thumbnail.

The Beast in the official Flee the Facility thumbnail.

The Beast is the main antagonist role in Flee the Facility. A player can become the Beast at the beginning of the round. They are the main threat while playing the game as a Survivor.

At the beginning of every round, the Beast teleports to a waiting area known as the Beast Cave during the 15 second head start granted to survivors. During this time, they have to choose their Beast Power from four options: "Runner", "Seer", "Stalker" and "Hacker", of which currently only Runner, Stalker, and Seer can be selected.

If the Beast does not select a power during the head start, they will be automatically given the Runner perk. When the head start timer runs out, the Beast is teleported to the map, spawning in one of the many select spawn points/locations.

Objective[]

The Beast needs to capture all the Survivors by first find them, then hit them with their hammer, causing them to be downed / ragdolled. After that, the Beast must rope the captured Survivor and place them in a Freeze Pod.

Freeze Pods will drain the Survivor's health until they have no more health, of which they become frozen, and the player goes back to Camp Lapis. It should be noted that the Beast is required to be a certain distance away from the captured Survivor's Freeze Pod in order for the health drainage to be active. The Survivor's skin will turn blue once frozen, and that Freeze Pod can no longer be used.

As of the 2024 Christmas Update, the Beast gets 200 XP and 25 credits for freezing one Survivor, which in the case of freezing all four survivors rewards the Beast with 800 XP and 100 credits.

The Beast can select a Power of the currently available three: Runner, Stalker and Seer.

  • Runner allows the Beast to run much faster than normal for three seconds, at the cost of being unable to jump during the usage.
  • Stalker allows the Beast to deactivate their gemstone's emitting light and chase music, faster door opening speed, capable of jumping without suffering the movement reduction, and capable of successfully hitting Survivors without suffering the movement halt.
  • Seer allows the Beast to view the location of non-hidden survivors with an icon above their head.
The Beast in a third-person perspective.

The Beast in a third-person perspective.

Disadvantages[]

  • Locked in a first-person perspective.
  • When the Beast jumps, their speed is significantly reduced for 0.8 seconds (formerly 1 second).
  • Unable to crawl.
  • When the Beast hits a Survivor, the Beast cannot walk/run around for three seconds. However, this can be bypassed.

    Current theme. (Anselm Kreuzer - Horror Race)

  • A gemstone is strapped to the Beast's front, which emits light depending on the gemstone equipped. To a survivor, this will emit a heartbeat noise when nearby and play music when close enough.
  • While the Beast is using Runner, they are unable to jump.

Ditto, but extended.

Old theme. (Outlast - Male Ward Chase)

Tips[]

  • The Beast should attempt to memorize all the maps. If they cannot, then simply the major areas where Survivors would notably present at, such as Computers, Exit Doors, and Freeze Pods.
    • The Beast should also be proficient at movement and know to predict's Survivors' own, in order to find loopholes and shortcuts to close the distance during chases.
  • If the Beast is at a close distance to a Survivor in a Freeze Pod, the Survivor will not lose health. This is known as "camping."
    • This can be bypassed if the Beast stands a certain distance away from the Survivor, while still being at a close range to the Freeze Pod. This is also, still, considered "camping".
  • The Beast can equip different gemstones to minimize the brightness of the glow emitting from their gemstone.
  • The Beast should always try to find as many computers as possible before other Survivors find them, so that the Beast can more easily predict where to look for Survivors.
  • If the Beast has Runner: Flat environments work best. The Beast should use Runner in order to quickly close the distance between them and a Survivor.
    • If the Beast knows a major area's location and predicts that Survivors might be present there, then they should use the power at a certain distance away from them so that any Survivors will be caught off-guard and outrun before it's too late.
    • Avoid using Runner in areas with obstacles or high grounds, as Survivors could jump over them whereas the Beast cannot.
  • If the Beast has Stalker: Stalker favors stealth, mobility, and multi-hitting. Similarly to Runner, the Beast should activate Stalker before approaching a major area such as Computers, as Survivors will have a hard time detecting you until you are close by.
    • Stalker's ability to remove the Beast's movement speed reduction could help the Beast to quickly catch up to a Survivor at locations where the Survivors can jump around.
    • Not stopping your movement after successfully hitting a Survivor helps the Beast to get more than one survivor should multiple be present in the same area.
  • If the Beast has Seer: Seer is useful when the Beast is sure that they do not know the location of any survivors. If they are in the near vicinity of any, then they should use their own judgement to find them.
    • Seer is very useful when all the computers are hacked; as people are escaping, the power can be used to either force players into hiding or to find out which exit each one is going to.
    • The power is very useful in open maps where there are less hiding spots. In these, survivors may have no way of hiding when the power is activated.

Trivia[]

  • There is currently one unreleased Beast Power, that being Hacker.
  • At an earlier point in time, the Beast could irreversibly drop the Hammer by pressing the Backspace key on PC. This was patched at a later date.
  • The Beast used to be able to enter vents if they applied a certain head collision glitch and, depending on the map, had a low FPS. Both this and the head collision glitch was patched at a later date.
  • There is a bug in the game that makes it so that even if you hit a player, they won't become knocked out. The community term for this is called "broken".
  • If a Survivor leaves the game while being knocked down or captured, the Beast will still get XP and credits for freezing them. This was added in the 11/30/2024 update.
    • Previously, the requirement for the Beast to get credits and XP for this was to have them in the freeze pod with <50% health before they left. This was added in the 3rd Anniversary Update.